Runaria:
Awakening
This demo showcases a game store
selling a premium PC game
This demo showcases a game store
selling a premium PC game
Available now on
Standard Edition
Digital game copy
DLC
Exclusive character skin
Exclusive weapon skin
Digital artbook
Digital soundtrack
Gold Edition
Digital game copy
DLC
Exclusive character skin
Exclusive weapon skin
Digital artbook
Digital soundtrack
Runaria: Stormveil
DLC
Exclusive pre-order item
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Yes. Publishing Suite powers premium PC game D2C stores for games, DLC, bundles, and pre-orders, from a single storefront to a full multi-game store. Build it no-code with Shop Builder, and maximize distribution with your branded Launcher. Live in days, on your existing team.
Yes. Selling direct from your own premium PC game store complements the platforms you're already on; it doesn't replace them. Steam restricts payments and store links inside its own client, but Valve lets you generate and sell Steam keys yourself with no cut on those sales.
Your store, your prices, including launch and pre-order deals. If you sell Steam keys, Valve expects broadly consistent pricing, so treat any discount as a time-boxed promotion rather than a standing gap. For regions, mirroring your Steam price matrix is a safe start; Xsolla as MoR handles local currency and tax automatically.
PC platform stores typically take around 30% (Steam, GOG; Epic ~12%). Sell direct, and Xsolla, as Merchant of Record, handles payments, tax, and fraud protection for a smaller fee, so you keep up to 95% of revenue.